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The Golf Rules Academy
The Golf Rules Academy
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  • Stableford Calculator
  • Competition Format Finder
The Golf Rules Academy
The Golf Rules Academy

Event Type *Choose whether the competition is singles or a team event.
Scoring Basis *Choose the scoring basis.

Singles Stableford

Description: An individual competition where each hole is scored using points based on the player’s net score in relation to par.

How scoring works: Each hole earns points. The better the net score on the hole, the more points the player receives. The player with the highest total points wins.

Example: If a player scores 2 points on the 1st, 1 point on the 2nd, and 3 points on the 3rd, those points are added together for the overall total.

Common mistakes: Players often confuse gross and net scoring, or think the winner is the player with the fewest strokes rather than the most points.

Singles Stroke Play

Description: An individual competition where every stroke counts and the total number of strokes for the round determines the result.

How scoring works: The player adds up all strokes taken over the round. The lowest total score wins. This may be played as gross or net stroke play depending on the competition terms.

Example: If a player takes 5 on the 1st, 4 on the 2nd, and 3 on the 3rd, all strokes are added to produce the running total.

Common mistakes: Players sometimes lift without holing out or assume they can stop on a bad hole as they might in Stableford.

Singles V-Par

Description: An individual competition where each hole is won, lost, or halved against a target score based on par and handicap.

How scoring works: A player compares their net score on each hole to the target score. Better than target wins the hole, same as target halves it, and worse loses it. Final result is holes up or down.

Example: If a player is +1 after 6 holes, they have won one more hole than they have lost.

Common mistakes: Players often confuse V-Par with Stableford and try to count points instead of holes won, lost, or halved.

Singles Matchplay

Description: A head-to-head competition where one player competes directly against another on a hole-by-hole basis.

How scoring works: Whoever takes fewer strokes on a hole wins that hole. If both players take the same score, the hole is halved. The winner is the player leading by more holes than remain.

Example: If Player A has won 3 holes and Player B has won 1 after 9 holes, Player A is 2 up.

Common mistakes: Players often confuse match play procedures with stroke play, especially around concessions, penalties, and order of play.

Fourball (Better-Ball)

Description: A team competition involving two partners, where the better score of the two counts on each hole.

How scoring works: Each partner plays their own ball for the hole. Only the better score of the two partners is used for the side’s result on that hole.

Example: If one partner scores 5 and the other scores 4, the side’s score for the hole is 4.

Common mistakes: Players sometimes think both scores count, or forget that one partner may pick up if their score can no longer help the side.

Fourball (Better-Ball)

Description: A team competition involving two partners, where the better score of the two counts on each hole.

How scoring works: Each partner plays their own ball for the hole. Only the better score of the two partners is used for the side’s result on that hole.

Example: If one partner scores 5 and the other scores 4, the side’s score for the hole is 4.

Common mistakes: Players sometimes think both scores count, or forget that one partner may pick up if their score can no longer help the side.

Fourball (Better-Ball)

Description: A team competition involving two partners, where the better score of the two counts on each hole.

How scoring works: Each partner plays their own ball for the hole. Only the better score of the two partners is used for the side’s result on that hole.

Example: If one partner scores 5 and the other scores 4, the side’s score for the hole is 4.

Common mistakes: Players sometimes think both scores count, or forget that one partner may pick up if their score can no longer help the side.

Fourball (Better-Ball)

Description: A team competition involving two partners, where the better score of the two counts on each hole.

How scoring works: Each partner plays their own ball for the hole. Only the better score of the two partners is used for the side’s result on that hole.

Example: If one partner scores 5 and the other scores 4, the side’s score for the hole is 4.

Common mistakes: Players sometimes think both scores count, or forget that one partner may pick up if their score can no longer help the side.

Foursomes

Description: A team format where two partners play one ball and take alternate shots until the hole is completed.

How scoring works: One partner tees off on certain holes and the other partner tees off on the rest. After the tee shot, the partners continue by playing alternate shots with the same ball.

Example: Player A drives, Player B plays the second shot, Player A plays the third, and so on until the ball is holed.

Common mistakes: A common mistake is playing out of turn within the side, or not understanding who tees off on odd and even holes.

Foursomes

Description: A team format where two partners play one ball and take alternate shots until the hole is completed.

How scoring works: One partner tees off on certain holes and the other partner tees off on the rest. After the tee shot, the partners continue by playing alternate shots with the same ball.

Example: Player A drives, Player B plays the second shot, Player A plays the third, and so on until the ball is holed.

Common mistakes: A common mistake is playing out of turn within the side, or not understanding who tees off on odd and even holes.

Scotch Foursomes

Description: A team format where both partners tee off, then one ball is chosen, and the partners play alternate shots from that point.

How scoring works: Both players hit tee shots. The side chooses the better ball, and the partner whose ball was not chosen plays the next shot. The side then continues with alternate shots.

Example: Both players drive. Player A’s drive is selected. Player B must play the next shot, and the side alternates from there.

Common mistakes: Players often get confused about who hits the next shot after the chosen drive.

Scotch Foursomes

Description: A team format where both partners tee off, then one ball is chosen, and the partners play alternate shots from that point.

How scoring works: Both players hit tee shots. The side chooses the better ball, and the partner whose ball was not chosen plays the next shot. The side then continues with alternate shots.

Example: Both players drive. Player A’s drive is selected. Player B must play the next shot, and the side alternates from there.

Common mistakes: Players often get confused about who hits the next shot after the chosen drive.

Sixsomes

Description: A team format involving three players on the same side, usually played with a defined team-scoring or rotation method set by the competition terms.

How scoring works: The exact scoring system depends on the competition terms. Players should always check the committee’s conditions for how the format is being run.

Example: A committee may specify that all three players tee off, one ball is chosen, and play continues under a stated rotation.

Common mistakes: The biggest mistake is assuming sixsomes always works one standard way.

Scramble

Description: A team format where all players hit, the team selects the best shot, and all players play from that spot.

How scoring works: After each shot, the team chooses the best ball position. All team members then play their next shot from there. This continues until the hole is completed.

Example: All four players tee off. The team picks the best drive, and everyone plays their second shot from that location.

Common mistakes: Players often place the next ball incorrectly, ignore scramble conditions, or forget any minimum-drive requirement.

Waltz

Description: A team competition where the number of scores that count changes from hole to hole in a repeating pattern.

How scoring works: Typically, one score counts on the 1st hole, two on the 2nd, and three on the 3rd, then the pattern repeats. Exact scoring terms should always be checked.

Example: On hole 1 the best one score counts, on hole 2 the best two scores count, and on hole 3 the best three scores count.

Common mistakes: Players often forget how many scores count on a given hole.

Waltz

Description: A team competition where the number of scores that count changes from hole to hole in a repeating pattern.

How scoring works: Typically, one score counts on the 1st hole, two on the 2nd, and three on the 3rd, then the pattern repeats. Exact scoring terms should always be checked.

Example: On hole 1 the best one score counts, on hole 2 the best two scores count, and on hole 3 the best three scores count.

Common mistakes: Players often forget how many scores count on a given hole.

Rumble

Description: A team competition where the number of team scores counting changes depending on the hole, usually in a repeating sequence.

How scoring works: The committee sets how many scores count on each hole, such as one score on some holes, two on others, and three or four later in the sequence.

Example: A common structure might be one score counts on hole 1, two on hole 2, three on hole 3, and then the cycle repeats.

Common mistakes: Players often assume rumble has one universal structure when the exact terms can vary by competition.

Rumble

Description: A team competition where the number of team scores counting changes depending on the hole, usually in a repeating sequence.

How scoring works: The committee sets how many scores count on each hole, such as one score on some holes, two on others, and three or four later in the sequence.

Example: A common structure might be one score counts on hole 1, two on hole 2, three on hole 3, and then the cycle repeats.

Common mistakes: Players often assume rumble has one universal structure when the exact terms can vary by competition.

2 Person Team

Description: A team competition involving two players on the same side.

How scoring works: The exact counting method depends on the competition terms. In many cases, one or both scores may count on each hole.

Example: A committee may specify that the best one of the two scores counts on each hole.

Common mistakes: Players often assume all 2 person team events use the same scoring structure.

2 Person Team

Description: A team competition involving two players on the same side.

How scoring works: The exact counting method depends on the competition terms. In many cases, one or both scores may count on each hole.

Example: A committee may specify that the best one of the two scores counts on each hole.

Common mistakes: Players often assume all 2 person team events use the same scoring structure.

2 Person Team

Description: A team competition involving two players on the same side.

How scoring works: The exact counting method depends on the competition terms. In many cases, one or both scores may count on each hole.

Example: A committee may specify that the best one of the two scores counts on each hole.

Common mistakes: Players often assume all 2 person team events use the same scoring structure.

3 Person Team

Description: A team competition involving three players on the same side.

How scoring works: The exact counting method depends on the competition terms. A committee may count one, two, or all three scores depending on the hole.

Example: A competition may count the best two of three scores on each hole.

Common mistakes: Players often assume the team format has one universal structure when the terms may vary.

3 Person Team

Description: A team competition involving three players on the same side.

How scoring works: The exact counting method depends on the competition terms. A committee may count one, two, or all three scores depending on the hole.

Example: A competition may count the best two of three scores on each hole.

Common mistakes: Players often assume the team format has one universal structure when the terms may vary.

3 Person Team

Description: A team competition involving three players on the same side.

How scoring works: The exact counting method depends on the competition terms. A committee may count one, two, or all three scores depending on the hole.

Example: A competition may count the best two of three scores on each hole.

Common mistakes: Players often assume the team format has one universal structure when the terms may vary.

4 Person Team

Description: A team competition involving four players on the same side.

How scoring works: The exact counting method depends on the competition terms. One or more scores may count on each hole depending on the format.

Example: A committee may specify that the best two of four scores count on each hole.

Common mistakes: Players often assume all 4 person team events are the same when the competition terms may vary significantly.

4 Person Team

Description: A team competition involving four players on the same side.

How scoring works: The exact counting method depends on the competition terms. One or more scores may count on each hole depending on the format.

Example: A committee may specify that the best two of four scores count on each hole.

Common mistakes: Players often assume all 4 person team events are the same when the competition terms may vary significantly.

4 Person Team

Description: A team competition involving four players on the same side.

How scoring works: The exact counting method depends on the competition terms. One or more scores may count on each hole depending on the format.

Example: A committee may specify that the best two of four scores count on each hole.

Common mistakes: Players often assume all 4 person team events are the same when the competition terms may vary significantly.

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